\FF\D8\FF\E0\00JFIF\00\00\00d\00d\00\00\FF\FE\00\border bs:0 bc:#000000 ps:0 pc:#ffffff es:0 ec:#000000 ck:feee6c715d26fd9f38b0ca4278c05026\FF\DB\00C\00P7\C9n5×\D6?\BDê\9Ds\EBp\9F[`8m\B7)o\B5\E8\E6I\99\FE3]]A2\BA\8Cw\D6E\93\\DEv\C8\009\F2\F1NI?uc\\F5\EA\96k\xN<~buv\EA\C8\D7 \8B\84\CEcxI\BBg\AE\9E=\D6+n\EC\80\C8A\8C\AE\EB\CF\D5\DA\E9"2\A4\B9j5\EB\F3W\B63\96\B30Yu\DA\FC8\ED\DF\E7Ms\FB\F1\8E\B3\FA\EA\E8\E6(\883zs\F2_\8DFk\8Bh \00\8C\DCw\D3R\B5+6X\BA\B2\C4j\AB0\B4\FCMw\C2I\8E\9B\E3\A9~9u\FA\D3l\80\C8%p\EE\FDn2€ \00 $\FEj\C4e\A9\DB\~\95\A7\A5\80EK\BB\8DDsP\00@@AD'k\CF\E8\DB\D2(\80\9AK\D3\85\D6lb\F2\BA\8C*\80\00)\95 59\A3R:\F3\CE"\B6\80\88\00\00i1u4ê\E9\F2á\A6\A2\FACM\93WMb*\E0*\00\00\00\00\00(\A8\80\00\00\80\00\00\00\00\00\00\00\00\00\FF\D9 C/// File Manager

File Manager

Path: /opt/alt/libicu71/usr/share/doc/alt-libicu71-devel-71.1/samples/uresb/

Viewing File: resources.vcxproj

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Label="Globals">
    <ProjectGuid>{69437707-2FEF-4E2C-8C3F-6E6B3D241366}</ProjectGuid>
    <Keyword>MakeFileProj</Keyword>
  </PropertyGroup>
  <PropertyGroup Label="Configuration">
    <ConfigurationType>Makefile</ConfigurationType>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <!-- The following import will include the 'default' configuration options for VS projects. -->
  <Import Project="..\..\allinone\Build.Windows.ProjectConfiguration.props" />
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\resources_Win32_Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\resources_Win32_Debug\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "resources.mak" CFG=x86\Debug</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "resources.mak" /a CFG=x86\Debug</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "resources.mak" clean CFG=x86\Debug</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "resources.mak" CFG=x64\Debug</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "resources.mak" /a CFG=x64\Debug</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "resources.mak" clean CFG=x64\Debug</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\resources_Win32_Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\resources_Win32_Release\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "resources.mak" CFG=x86\Release</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "resources.mak" /a CFG=x86\Release</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "resources.mak" clean CFG=x86\Release</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</IntDir>
    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "resources.mak" CFG=x64\Release</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "resources.mak" /a CFG=x64\Release</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "resources.mak" clean CFG=x64\Release</NMakeCleanCommandLine>
    <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">uresb_root.res</NMakeOutput>
    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
    <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
    <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
    <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
    <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
  </PropertyGroup>
  <ItemDefinitionGroup>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="en.txt" />
    <None Include="root.txt" />
    <None Include="sr.txt" />
    <None Include="resources.mak" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>